How To Play Piquet Card Game: A Simple Guide

Discover how to play Piquet, the classic two-player card game. Learn the rules, scoring, declarations, and trick-taking to master this 400-year-old strategic game.

by Isabella Rossellin
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Two players engaging in a Piquet card game, surrounded by cards and a 32-card deck.

The Enduring Charm of Piquet Card Game

Step into the world of the Piquet Card Game, a timeless classic that has captivated card players for over four centuries. Originating in the 1600s, this two-player game remains one of the oldest and most intriguing card games to date. Offering a blend of strategy, luck, and a bit of history, Piquet promises hours of fun for those looking to engage in something different from modern card games.

In this article, we’ll walk you through everything you need to know about Piquet—how to play, scoring rules, and some of the key strategies that will give you an edge.


What You Need to Play Piquet

Before you dive into the action, make sure you have the essentials:

  • A 32-card deck (Aces to 7s) – Cards from 2 to 6 are removed.

  • 2 players – This game is strictly for two participants.

  • Pen and paper – To keep track of points.

The Goal of the Game: Score More Points Than Your Opponent

The primary aim in Piquet is to score more points than your opponent by the end of six rounds, known as a partie. Players can score points through trick-taking, declaring special combinations, and the all-important Rubicon bonus. Once you score over 100 points, you’re in the “Rubicon” zone, which unlocks additional rewards during scoring.


Setting Up the Game

  1. Shuffle the Deck: Begin by thoroughly shuffling the 32-card deck.

  2. Cut the Deck: The highest card determines who will deal first.

  3. Deal the Cards: Each player receives 12 cards, while 8 cards remain in the center as the Talon (the discard pile). The player who does not deal is called the Elder Hand, while the dealer is the Younger Hand.


Key Gameplay Elements in Piquet

Carte Blanche Rule

If a player has no face cards (J, Q, K), they may declare Carte Blanche after the opponent discards their cards. This grants an automatic 10 points—however, the player must place all their cards face-up on the table.

Card Exchange Phase

  • The Elder Hand begins by discarding 1 to 5 cards and drawing the same number from the Talon.

  • The Younger Hand then discards, but only up to the number of cards remaining in the Talon.

  • The Elder Hand may peek at the remaining cards if they take fewer than 5 cards.

Declarations for Points

Declarations allow players to score points based on their card combinations. Here are the main ways to declare points:

  1. Point: Cards in one suit. The more cards in the suit, the higher the score.

  2. Sequences: Consecutive cards in a suit. Special sequences like Tierce (3 cards) or Quint (5 cards) offer increasing points.

  3. Sets: Matching cards in rank. Only Aces, Kings, Queens, Jacks, and 10s count. For example, 3 Kings = 3 points.

Players can either declare or keep their cards hidden (called sinking declarations), allowing them to bluff or strategize.


Special Bonuses in Piquet

  1. Repique: Score 30 or more points before your opponent scores anything to earn a 60-point bonus.

  2. Pique: Score 30 points in both declarations and trick-taking before your opponent scores anything, earning a 30-point bonus.


Trick-Taking Phase: Battle for Control

In Piquet, trick-taking is crucial:

  • No trump cards: Players must follow suit if they can.

  • Points in tricks: Players score 1 point for leading a trick, 1 point for winning a trick led by the opponent, and 1 point for taking the last trick.

  • Capot: Win all 12 tricks to earn a whopping 40 points!

If both players end up with a tied number of tricks (6-6), no points are awarded for tricks.


Scoring and Winning

After all six rounds are complete, tally the scores. The player with the most points wins. If scores are tied, an additional 2 hands are played to break the deadlock. If the score remains tied after that, the game is considered a draw.

The Rubicon

Once a player surpasses 100 points, they cross the “Rubicon” line. This results in extra rewards for scoring. Here’s how scoring after the Rubicon works:

  • If the loser has scored more than 100 points, they pay the difference plus an additional 100 points.

  • If the loser has scored less than 100 points, they pay both players’ scores added together plus 100.


A Game of Skill and Strategy

What makes the Piquet Card Game so captivating is its delicate balance of luck and skill. While the luck of the cards plays a role, success in Piquet requires sharp strategic thinking, careful declarations, and excellent trick-taking ability. The rules are simple enough to learn quickly, but mastering the game takes practice.


A Card Game with a Rich History

The Piquet Card Game is not just a game, it’s a historical journey through centuries of strategy, wit, and competition. Its longevity is a testament to its appeal, offering something for both beginners and seasoned card players alike. If you’re looking for a game that challenges your strategic mind while connecting you to a 400-year-old tradition, Piquet is definitely worth a try.

Also Read: How To Play BLURBLE: Rules, Setup, And Winning Tips

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