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Cyberpunk 2077: Ultimate Edition is finally available for Mac, and many gamers are wondering if ray tracing works on Apple’s devices. The answer is yes, but there’s a catch – only certain Macs can handle it.
To enable ray tracing, you’ll need an Apple Silicon Mac with at least an M3 chip. Unfortunately, M1 and M2 Macs don’t support it, even though they can still run the game just fine.
By default, ray tracing is turned off, even on supported Macs. To use it, you’ll need to go into the settings and manually enable it.
Recommended Settings for Ray Tracing in Cyberpunk 2077 on Mac
| Target Performance | Recommended Chip | RAM | Ray Tracing Setting | Resolution (with DRS) | Expected Frame Rate |
|---|---|---|---|---|---|
| Smooth Gameplay | M3 Pro | 16 GB | Medium | ~1080p | 30 FPS |
| High Performance | M3 Max | 36 GB | Medium | ~1080p | 60 FPS (source: The Verge) |
With an M3 Pro and 16 GB of memory, you’ll get medium ray tracing at 1080p with around 30 frames per second. If you’re aiming for smoother gameplay at 60 FPS, you’ll need the more powerful M3 Max chip with 36 GB of RAM.
Why These Specs Matter
The M3 Pro is the starting point for ray tracing; it can handle it, but just barely. The M3 Max offers more power, allowing for smoother performance. These specs are important because enabling ray tracing puts a heavier load on your system, and older or less powerful Macs just won’t keep up.
How to Turn on Ray Tracing
To enable ray tracing, go to the graphics settings in the game and look for the “Ray Tracing” section. Choose your preferred quality level there. Just a heads-up, ray tracing might turn off after certain updates or patches, so double-check your settings before diving back in.
Final Thoughts
Yes, Cyberpunk 2077 supports ray tracing on macOS, but only if your Mac has the muscle. With an M3 Pro, you can run the game with medium ray tracing at 30 FPS. If you want 60 FPS, you’ll need an M3 Max with 36 GB of RAM. Anything below that won’t be able to keep up, so make sure to check your Mac’s specs before turning ray tracing on.
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