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PUBG Guns Complete Damage Guide: Some guns in PUBG offer really high damage, while others offer more stability with lower damage and a faster rate of fire. Damage done by the guns in PUBG can be categorized on the basis of various factors like the base damage, ammo type, weapon type, shot location, distance, armor, and helmets worn by the player, attachments, etc.
Once the player understands the kind of damage each gun can cause, it makes it easier to decide which weapon should be used when.
Assault Rifles
| Weapon | Damage per Shot | Effective Range | Remarks |
|---|---|---|---|
| M416 | 41 | 60m | Highly versatile with low recoil; excels with attachments. |
| G36C | 41 | 100–400m | Stable recoil; versatile with multiple attachments. |
| SCAR-L | 41 | 100–400m | Balanced recoil; effective at mid-range. |
| QBZ | 43 | 100–400m | Slightly higher damage; stable recoil. |
| M762 | 47 | 100–380m | High damage; notable recoil; best used in single or burst mode. |
| AKM | 49 | 50–290m | High damage; challenging recoil; effective at close to mid-range. |
| Honey Badger | 41 | 100–400m | Compact design; integrated suppressor; moderate recoil. |
| AUG | 41 | 60m | Low recoil; high stability; versatile with attachments. |
| M16A4 | 43 | 50–390m | Burst fire mode; fast burst rate; effective at long-range. |
| Groza | 49 | 60m | High damage; low recoil; exclusive to airdrop. |
| Mk47 Mutant | 49 | 60m | Two-round burst; high damage; moderate recoil. |
| FAMAS | 39 | 400m | High rate of fire; burst and full-auto modes; moderate recoil. |
| ACE32 | 41 | 100–400m | Balanced stats; versatile with attachments. |
Assault Rifles are effective not just for close range but also for medium range. Some of the most used assault rifles include the AKM, as it delivers the base damage, which is the highest amongst all others. However, it has a high recoil.
Designated Marksman Rifles
| Weapon | Damage per Shot | Effective Range | Remarks |
|---|---|---|---|
| Win94 | 66 | 100–300m | High damage, lever-action rifle; limited magazine size (5). |
| Mk12 | 61 | 100–600m | Semi-auto, high damage; good for long-range engagements. |
| Mini14 | 46 | 100–600m | Semi-auto with low recoil; fast fire rate and good range. |
| VSS | 41 | 100–300m | Integrated suppressor; low damage; fully automatic with scope. |
| QBU | 53 | 100–600m | Semi-auto with high stability and damage; slower fire rate. |
| SLR | 58 | 100–600m | High damage, bolt-action style recoil; requires skill to control. |
| Mk14 | 61 | 100–600m | Select-fire (auto/semi); high damage and recoil. |
| SKS | 53 | 100–600m | Semi-auto with moderate damage and recoil. |
Designated Marksman Rifles or DMR’s are semi-automatic weapons that are considered to be ideal for combat that is mid-to-long range. SLR is one DMR along with SKS and Mini 14 that give high damage per shot.
Sniper Rifles
| Weapon | Damage per Shot | Effective Range | Remarks |
|---|---|---|---|
| AWM | 120 | 100–1000m | Highest damage in game; one-shot kill to helmet level 3. |
| Mosin Nagant | 75 | 100–800m | Bolt-action rifle; high damage, slower reload. |
| Kar98k | 75 | 100–800m | Classic bolt-action sniper; reliable and widely used. |
| M24 | 79 | 100–800m | Higher damage than Kar98k; bolt-action with faster reload. |
| AMR | 97 | 100–1000m | Anti-materiel rifle; high damage, can destroy vehicles. |
| DRS | 79 | 100–800m | Semi-auto sniper; good for quick follow-up shots. |
Sniper Rifles have been built to take down the enemy with just a single well-placed shot. It is ideal for low-range engagements.
Shotguns
| Weapon | Damage per Shot | Effective Range | Remarks |
|---|---|---|---|
| S12K | 198 (per pellet) | Close (up to 30m) | Semi-auto shotgun; good rate of fire; pellets spread widely. |
| M1014 | 56 per pellet | Close (up to 30m) | Semi-auto shotgun; decent fire rate; moderate recoil. |
| S686 | 216 (per pellet) | Close (up to 30m) | Double-barrel shotgun; very high burst damage; limited ammo. |
| DBS | 216 (per pellet) | Close (up to 30m) | Double-barrel shotgun; pump-action; fires two shells quickly. |
| S1897 | 216 (per pellet) | Close (up to 30m) | Pump-action shotgun; high burst damage; slower reload. |
| NS2000 | 56 per pellet | Close (up to 30m) | Semi-auto shotgun; high fire rate; limited ammo capacity. |
Shotguns are best suited for close quarters and a direct hit and this makes them great for supressive fire.
Light Machine Guns
| Weapon | Damage per Shot | Effective Range | Remarks |
|---|---|---|---|
| MG3 | 44 | 100–400m | High rate of fire; stable recoil; good for suppressive fire. |
| DP-28 | 51 | 100–400m | Moderate damage; low recoil; large magazine size (47 rounds). |
| M249 | 45 | 100–400m | High fire rate; large mag (100 rounds); good for sustained fire. |
Light Machine Guns cause high damage and that makes them an excellent choice for suppressive fire. They have great sustained firepower.
Submachine Guns
| Weapon | Damage per Shot | Effective Range | Remarks |
|---|---|---|---|
| Thompson SMG | 41 | 100m | Large magazine; moderate recoil; slower reload; classic SMG. |
| UMP45 | 41 | 100m | Balanced damage and recoil; versatile for close to mid-range. |
| PP19 | 35 | 100m | High fire rate; manageable recoil; good for close quarters. |
| MP5K | 33 | 100m | Fast fire rate; low recoil; limited range. |
| P90 | 33 | 100m | High fire rate; large mag (50 rounds); effective close range. |
| UZI | 26 | 100m | Very fast fire rate; low damage; effective in close quarters. |
| VECTOR | 38 | 100m | Fastest fire rate; high recoil; excels with extended mags. |
Pistols
| Weapon | Damage per Shot | Effective Range | Remarks |
|---|---|---|---|
| Flare Gun | Special | N/A | Calls in an airdrop; not used for combat damage. |
| R45 | 55 | 50–100m | Revolver with moderate damage and slow reload. |
| Desert Eagle | 58 | 50–100m | High damage pistol; slow fire rate and reload. |
| Skorpion | 34 | 50–100m | Fast fire rate; decent for early game; SMG-like behavior. |
| R1895 | 55 | 50–100m | Revolver with high damage; slow reload. |
| P92 | 35 | 50–100m | Common pistol; moderate damage; semi-auto. |
| P18C | 23 | 50–100m | Fully automatic pistol; low damage; high fire rate. |
| P1911 | 41 | 50–100m | Semi-auto pistol; balanced damage and recoil. |
| Sawed-off | 160 (per pellet) | Close (up to 30m) | High burst damage; limited ammo; slow reload. |
| Dual MP7 | 25 (per shot) | 100m | Dual-wield SMGs; high fire rate; moderate damage per bullet. |
Each gun in PUBG comes with its own advantages and drawbacks, but what actually matters is for what purpose it is being used. The gun selection depends largely on the player’s playstyle and enemy positioning and knowing at what moment which gun would be correct and then harnessing the strengths of the weapon in the best way in PUBG.
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