ARC Raiders Blueprint Sharing: Why Fans Want It Removed

by Isabella Rossellin
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ARC Raiders Blueprint Sharing: Why Fans Want It Removed

ARC Raiders has built strong excitement as an extraction shooter, but one feature has left many players unhappy. A large part of the community believes that blueprint sharing is harming the core idea of the game and making progression feel unfair.

Because of this, many fans are now asking the developers to remove or rework blueprint sharing completely.

Why blueprint sharing is causing problems in ARC Raiders

In ARC Raiders, blueprints are special plans that help players learn how to craft better weapons, gear, and tools. These blueprints are usually earned by going on Expeditions. Expeditions are risky runs where players send a high-level raider on a long journey to discover rare items, skills, and permanent upgrades.

The main point of an Expedition is sacrifice. Once it ends, that raider is gone. You start again with a fresh character, keeping only a few long-term bonuses. This system is meant to reward smart decisions, patience, and survival skills.

However, some players are bypassing this challenge in an unintended way.

How players are abusing the system

After completing an Expedition, some players drop all their high-tier gear and blueprints to friends. When they restart with a new character, those friends simply give everything back. This allows players to return stronger than intended, without facing the real risk that the game is built around.

This method removes the tension and balance that makes an extraction shooter exciting. Instead of rebuilding slowly, players instantly gain an advantage that others earn the hard way.

Community reaction and growing frustration

Many ARC Raiders fans feel this behavior goes against the spirit of the game. Progress is supposed to feel earned, not passed around. Several players have spoken out online, saying blueprint sharing ruins fairness and lowers the value of Expeditions.

Some community members believe this was never meant to be part of the design and expect Embark Studios to fix it soon. The concern is not about competition alone, but about protecting the identity of the game.

Why a fix could improve the game

Removing or limiting blueprint sharing would restore the risk-reward balance that ARC Raiders promises. Every Expedition would matter again. Every restart would feel meaningful. Players would rely more on skill and planning instead of shortcuts.

While the issue may seem small on the surface, it affects how the entire game is played. If left unchanged, it could damage long-term interest and fairness.

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